QuadPassParams<U>
ts
type QuadPassParams<U> = Omit<RenderPassParams<U>, "vertex"> & {
vertex?: string;
};Parameters for creating a quadRenderPass. Inherits from RenderPassParams but makes the vertex shader optional.
Type Declaration
| Name | Type | Description |
|---|---|---|
vertex? | string | Optional vertex shader. If not provided, a default full-screen quad vertex shader is used. |
Type Parameters
U
U extends Uniforms = Record<string, never>