quadRenderPass()
ts
function quadRenderPass<U>(
gl: WebGL2RenderingContext | undefined,
params: QuadPassParams<U>,
): RenderPass<U>;Creates a render pass that renders a full-screen quad (actually a single large triangle for performance reasons, see here and here).
This is used for creating post-processing effect passes, but can also be used directly for any full-screen rendering.
Type Parameters
U
U extends Uniforms
Parameters
gl
The WebGL2 context.
WebGL2RenderingContext | undefined
params
Configuration for the quad render pass.
Returns
RenderPass<U>