effectPass()
ts
function effectPass<U>(
params: Omit<QuadPassParams<U>, "target"> & {
target?: RenderTargetParams | null;
},
): EffectPass<U>;Creates a post-processing effect pass that renders a full-screen quad.
Use with compositor() or glCanvas().
Type Parameters
U
U extends EffectUniforms
Parameters
params
Omit<QuadPassParams<U>, "target"> & { target?: | RenderTargetParams | null; }
Configuration for the effect pass.
Returns
EffectPass<U>