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effectPass()

ts
function effectPass<U>(
  params: Omit<QuadPassParams<U>, "target"> & {
    target?: RenderTargetParams | null;
  },
): EffectPass<U>;

Creates a post-processing effect pass that renders a full-screen quad.

Use with compositor() or glCanvas().

Example: Single pass

Type Parameters

U

U extends EffectUniforms

Parameters

params

Omit<QuadPassParams<U>, "target"> & { target?: | RenderTargetParams | null; }

Configuration for the effect pass.

Returns

EffectPass<U>

Released under the MIT License.