bloom()
ts
function bloom(params?: {
levels?: number;
radius?: number;
mix?: number;
}): CompositeEffectPass<{
get uRadius(): number;
get uMix(): number;
}>;Creates a Bloom effect using a downsampling/upsampling pyramid.
Based on Custom Bloom Post-Process in Unreal Engine.
Parameters
params?
Bloom configuration.
levels?
number
Number of mip levels for the bloom pyramid.
Default
ts
8;radius?
number
Blur radius for the upsampling stages.
Default
ts
0.65;mix?
number
Bloom intensity / mix factor.
Default
ts
0.5;Returns
CompositeEffectPass<{ get uRadius(): number; get uMix(): number; }>