RenderTarget
ts
type RenderTarget = {
framebuffer: WebGLFramebuffer;
texture: WebGLTexture;
width: number;
height: number;
setSize: (width: number, height: number) => void;
};A render target (FrameBuffer Object) for offscreen rendering.
Use it with any kind of render pass with pass.setTarget(renderTarget) or as a parameter of the render function, to render offscreen and use the resulting texture in subsequent passes or for readback.