PingPongFBOPass<U>
ts
type PingPongFBOPass<U> = RenderPass<U> & {
texture: DataTextureParams | WebGLTexture;
coords: Attribute;
};Type Declaration
| Name | Type | Description |
|---|---|---|
texture | | DataTextureParams | WebGLTexture | The current output texture after a render. |
coords | Attribute | Pre-calculated UV coordinates for sampling data from the texture. |
Type Parameters
U
U extends Uniforms = Record<string, never>