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PingPongFBOPass<U>

ts
type PingPongFBOPass<U> = RenderPass<U> & {
  texture: DataTextureParams | WebGLTexture;
  coords: Attribute;
};

Type Declaration

NameTypeDescription
texture| DataTextureParams | WebGLTextureThe current output texture after a render.
coordsAttributePre-calculated UV coordinates for sampling data from the texture.

Type Parameters

U

U extends Uniforms = Record<string, never>

Released under the MIT License.