trails()
ts
function trails(params?: {
erosion?: number;
fadeout?: number;
tailColor?: [number, number, number, number];
tailColorFalloff?: number;
}): CompositeEffectPass<{
get uErosion(): number;
get uFadeout(): number;
get uTailColor(): [number, number, number, number];
get uTailColorFalloff(): number;
}>;Creates a trails / persistence effect.
This effect uses double buffering (ping-pong FBO) to accumulate colors over time, creating a trailing effect behind moving objects.
Parameters
params?
Configuration for the trails effect.
erosion?
number
Intensity of the erosion effect that makes the trails shorter.
Default
ts
0;fadeout?
number
Intensity of the trails fadeout. Higher values make the trails fade out faster.
Default
ts
0.25;tailColor?
[number, number, number, number]
Color of the tail of the trails as [r, g, b, a], each component between 0 and 1.
Default
ts
[1, 1, 1, 1];tailColorFalloff?
number
How quickly the original color fades to the tail color.
Default
ts
0;Returns
CompositeEffectPass<{ get uErosion(): number; get uFadeout(): number; get uTailColor(): [number, number, number, number]; get uTailColorFalloff(): number; }>