createShader()
ts
function createShader(
gl: WebGL2RenderingContext,
source: string,
type: number,
): WebGLShader | null;Creates, compiles, and returns a WebGL shader.
It automatically handles conversion of the source code to GLSL 3.00 ES (e.g., adding #version 300 es, handling texture2D vs texture, etc.).
Parameters
gl
WebGL2RenderingContext
The WebGL2 context.
source
string
Shader source string.
type
number
Shader type (gl.VERTEX_SHADER or gl.FRAGMENT_SHADER).
Returns
WebGLShader | null
The compiled WebGLShader, or null if creation or compilation failed.