compositeEffectPass()
ts
function compositeEffectPass<U>(
passes: EffectPass<Uniforms>[],
uniforms?: U,
): CompositeEffectPass<U>;Creates a composite effect pass from a series of sub-passes. This is useful for complex effects that require multiple steps, like Bloom or Blur.
Type Parameters
U
U extends Uniforms = Record<string, never>
Parameters
passes
Ordered list of sub-passes to execute.
uniforms?
U = ...
Reactive uniform values for the composite effect.